Gamification

Competitive approach to learning goes beyond fun and games
Type: News Story
Gamification — using gaming elements, mechanics and frameworks in non-game contexts — is thriving at Temple, with efforts underway at the university, college and departmental level. Management Information Systems and Intellectual Heritage faculty who use the approach to promote engagement and learning in their courses have seen positive results.
March 11, 2013
Gamifying the classroom
Type: In the Media
November 1, 2012
Steven L. Johnson
Type: Person of Interest